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Clo3d file export
Clo3d file export









clo3d file export
  1. #Clo3d file export how to
  2. #Clo3d file export full

#Clo3d file export how to

There are 2 options for how to export a real-size pattern in clo3d. Designate the saving path and file name, then click Save. Remember you won’t see the logo in the 3D preview window, only the render window so you may need to adjust the button alignment in the render window. I will walk you through step-by-step how to export real/full-size patterns in clo3d. Navigate to the Main Menu and select File Export Pattern Outlines (DXF). I will walk you through step-by-step how to export real/full-size patterns in clo3d. Play around with this amount until you get a result you like. There are 2 options for how to export a real-size pattern in clo3d. In the displacement map section of the property editor, select the UV map you created in Photoshop, and set the displacement amount to about. Increase the roughness slider to about 20. Set up a new button and name it, then go to the shape browser and click the little arrow next to it and scroll down to find your new button.Ĭhange the material type from Fabric Matte (in the photo above it is set to plastic) to Metal, then go to the color picker and select a goldish color for the brass. In a Clo project, go to the object browser and find the button tab. In the dialog box set up your button or buttons, give them a name, select an image to serve as a thumbnail, set the size of the button(s), select your obj file, and hit OK In Clo, click on Materials-Button-Register button. Save this file as a jpeg and name it something like Button_uv_textured or something you will remember. Add a solid color fill layers set to black to fill in the rest of the UV map and drag it beneath the logo layer in the layer stack. Open the UV map file exported from Blender, then place the displacement map image over the UV chunk corresponding to the top of the button. This can also be used as a displacement map in Clo. This ‘distillation’ of scenes into baked geometry is exactly analogous to the distillation of lighting and rendering scenes into rendered image data. Alembic distills complex, animated scenes into a non-procedural, application-independent set of baked geometric results. I created an alpha using Photoshop for my displacement map- if you’re new to displacement maps, check out my post on them here I created an alpha using Photoshop for use in the height channel of Painter. Alembic is an open computer graphics interchange framework. Starting in Blender, we will model the button’s mesh and unwrap and export its UV map, then export the mesh as an obj file A brass button modeled in Blender, UV unwrapped. These are the buttons we put on the 2016 United States Olympic team opening ceremony uniforms, and yes that’s me sketching and cutting and sewing these buttons on in the promo video.

#Clo3d file export full

The written instructions are meant as a reference guide only, for full instructions it’s best to watch the whole video- if you have questions post them below or under the You Tube video and I’ll explain further.











Clo3d file export