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Fightcade jojo arcade version
Fightcade jojo arcade version





fightcade jojo arcade version

Other features of the Stand Mode include summoning the Stand with an instant attack, the possibility of "programming" attack patterns on the fly and unleashing them at will, "releasing" the Stand and controlling it directly, and so forth. On top of the usual health bar and power gauge, there is a third meter, the Stand Gauge, which decreases when the Stand is damaged and refills when the Stand Mode is switched off if this gauge is depleted, a Stand Crash takes effect, and the character is paralyzed and wide open to any attack for an instant. For example, attacking the physical manifestation of the opponent's Stand will mirror the effects to its wielder this is a crucial strategic element, since many of the special moves and attacks send the Stand away from the User, adding the difficulty of protecting both of them at the same time if a main character is damaged while their Stand is far away, the damage received is doubled. Most of the game's specific mechanics derive from the introduced Stand Mode. The game uses a simplified 4-button control scheme, consisting of three attacks (light, medium, and heavy) and a Stand button, which switches the character's Stand On and Off (see Stand Mode below)įighting with the Stand Mode "On" enhances both the character's offensive and defensive abilities these improvements heavily depend on the character and Stand, but some common ones are for example double jumping, absorbing residual damage when blocking special attacks, powered-up special moves, etc. The basic gameplay mechanics are those of a standard fighting game: one-on-one battles consisting of two or three time-limited rounds, in which the goal is to deplete the adversary's health bar using both regular attacks as well as character-specific special and super moves, which require the input of button combinations and/or spending accumulated energy, outputted in a power gauge which fills with every time damage is dealt or taken.

#Fightcade jojo arcade version series

This game and its revisions were among the first pieces of JoJo-related media released in North America, exposing the series and its characters to many western players and audiences for the first time. Later revisions of the games include shoutouts to other parts of the series. Most notable in the game is the face-shot of a defeated enemy if finished off with a super combo move, whose animation also reflect the kind of damage received the portrait would be riddled with bullet holes, bisected or bloodied, depending on the finishing move. The game prominently features illustrations straight from the manga, some with unique touches just for the game.

fightcade jojo arcade version

Araki patterned most of Midler's revised design from Yukako Yamagishi from Diamond is Unbreakable, having similar body builds.

fightcade jojo arcade version

Hirohiko Araki served as a consultant for the game and created exclusive pieces of artwork for its promotion and packaging most notably, he developed from scratch a new character design for Midler, since Capcom was interested in using her in the game and she had been only vaguely shown in the original manga. It also features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand new Stand Mode, where a character's Stand can be summoned or dismissed at will by the player, resulting in variations on the character's move list and abilities. The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers W series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. The games were developed by the same team responsible for the Street Fighter III series.







Fightcade jojo arcade version